~1.21_v2.0.0-dev.11~
- Kitchenware trader spawn fixed and moved from game patches to mod domain folder (thanks to NiclAss himself!)
- Oak bark can now be used as fuel 
- Steel cauldron requires fresh steel chisel to destroy
- Handbook guide updated
- French translation updated (thanks to Laerinok!)
- Handbook links fixed (thanks to Laerinok!)
- Spanish Spain (es-es) translation added (thanks to C4BR4R4)


~1.21_v2.0.0-dev.10~
- Egg cracking no longer crashes when targeting nothing (thanks pizza2004!)
- Space correctly added between ingredient strings and the "and" text string

Kitchenware trader item spawns adjusted (thanks to Whiskey Sunshine!)
- re-oriented meathooks to match creative menu and dropped block orientation (north -> east)
- removed duplicate meathooks entries
- all saucepan variants added to buy/sell list
- removed bottle rack corner variants from buy/sell list
- all bottle variants added to buy/sell list
- all mixing bowl variants added to buy/sell list
- 9 assorted powered mixing bowl variants added to buy/sell list
- added corks to buy/sell list

~1.21_v2.0.0-dev.9~
- Chickens can eat eggshells again
- Eggshell in barrel textures added
- Trader spawns adjusted to hopefully not appear underwater anymore and made more rare; kitchenware trader should be found closer to spawn now
- Russian translation updated (thanks to Mafroz!)

~1.21_v2.0.0-dev.8~
- Cauldron mold clayforming recipe removed
- Rolling pin groups correctly in handbook now (thanks actioninja)
- Entity patches reviewed and updated so animals eat eggshells
- Egg stuff grouped in handbook properly
- Birds can't eat eggshells

~1.21_v2.0.0-dev.7
- Large cauldrons can be made by soldering metal sheets; casting mold removed
- Cookware trader spawns near initial spawn location
- Rolling pin model updated so it can be hung from meat rack
- Remapping done for clay items

~1.21_v2.0.0-dev.6
- No really, cracked egg textures match their More Animals counterparts now
- Simmer and Mixing guides added; now items correctly link to the guides 
- Handbook tips updated for ACA blocks and items
- Egg cracking help text added to handbook
- Cork .tfedit numbers fixed 
- Cork recipe made more complex (and integrated with Ancient Tools and In Dappled Groves bark) [thanks to Taska for the bark shape!]

~1.21_v2.0.0-dev.5
Show fruit syrup simmering in the handbook (thanks pizza2004!)
Improved caching for meal recipes to reduce lag in handbook thanks pizza2004!)

~1.21_v2.0.0-dev.4
--Fixed egg cracking behaviour not working
--Quick fix for egg cracking into bowls stored in ground storage corners (thanks Agamand!)
-More Animals egg compatibility updated

~1.21_v2.0.0-dev.3
-Mixing bowl lang files in english fixed(?)
-Fixed missing recipes for mixing bowl and powered mixing bowl
-Fixed freeze when looking at liquids or pies in the handbook
-Fixed issues with trying to fill pies giving the wrong error message and refusing to let you fill in batches of <20 (whoops)
-Fixed crash when trying to crack eggs into a bowl (Egg cracking is still broken, still working that one out, sorry!) 

~1.21_v2.0.0-dev.2
-Quick hotfix with a temp recipe for corks using debarked logs and a knife

~1.21_v2.0.0-dev.1
-Complete update/refactor of codebase; updated to .net8 (both thanks to pizza2004)
-like 1000 lines of code removed
-Added new corking and uncorking mechanic for bottles, including new bottles
Goose Things:
--Fixed corking and uncorking interaction
--Fixed simmering recipes not finding matches for their ingredients
--Fixed mixing bowl meals failing due to incorrect assetlocation for the mealblock
--Added ability to specify input stack amount for the mixing bowl(s) via json
--Fixed molds not being fireable
--Fixed cork transmutation into empty bottle bug via dodgy prefix patch, hopefully will be rewritable later
-Added support for customizable stackCapacity to mixing bowl (thanks MisterAndyDandy!)


~1.20_v1.2.5~
- Japanese translation updated (thanks to macoto_hino)

~1.20_v1.2.4~
- Trader clothing patches fixed
- Mini-cauldron capacity increased from 20L to 25L
- French translation updated (thanks to Mokrad1)
- Polish translation updated (thanks to lucznik49)
- Spanish translation updated (thanks to tomandoawa)


~1.20_v1.2.3~
- Tentative fix for bottle rack issues
- Allow setting ContainedEggLitres from item json attributes (thanks to sekelsta!)

~1.20_v1.2.2~
- Ukranian translation updated (thanks to burunduk!)
- en.json updated so blocks have line breaks
- Bottle rack grid recipe updated to require nails
- Seaweed patch fixed

Pursec fixes:
-Migrated transition and perish methods into their new event equivalencies
-Minor refactor to use new InWorldContainer
^Thanks to Bosek for the initial work on these two documented in his PR, was a good base to learn the new changes and implement.
-Bug fix for textureMap per ingredient shape causing shapes to render with missing textures under certain ingredient combinations
-Added support for Chef Hat on tamed Elk
-Removed some extraneous code from GetHeldInfo for ItemExpandedRawFood as it shouldve just called its base instead
-Bottle dissapearing into Grass fixed
-Other misc changes ive forgotten already

~1.19_v1.2.1~
Pursec fix:
- Quick patch to fix null-ref crashing when desired rendered shape has a disabled face (such as muffin fruit overlays)

~1.19_v1.2.0~
- Saucepans can fit on shelves - DONE!!!
- Meathook transforms re-fixed - DONE!!!
- Cauldrons, saucepans, mixing bowls, bottle racks, meat hooks work with CarryOn - DONE!!!
- Wildcraft Trees compatibility updated - DONE!!!

- Add VS Code support and enable cross-platform development (thanks to matthewkaney) - DONE!!!

Pursec fixes: 
- Handbook recipes at last: automatic handbook recipe population from loaded recipes
- Adds in wildcard support for ItemExpandedFood's renderIngredients, an example has been added called "ExampleGozinaki"
- Meathook transform added to .tfedit command
- Changed textureMapping to be per shape rendered rather than for the entire mesh
- Added automatic UV offsetting when using duplicate shapes in renderIngredients, mainly for issues with singular overlays that shared the same "base" texture with colorized variants. System is basic atm and non-configurable, will have an issue if more than one "group" of duplicates exist, where they will share the same incrementing offset. This will be worked on further.
- Cauldrons no longer render random textures in firepit

~1.19_v1.1.5~
- Blocks look correct on shelves/meat hooks

Pursec fixes:
- Saucepan/Cauldron optimized and works with Level Up mod
- Extra nutrition transfers through items ground in the quern
- Added an API extension class for easy access to our recipes
- Refactored network code to use vanillas recipeRegistry system to handle syncing for us
- Added in support for liquid items for pie fillings, including a check for a new "nutritionPropsWhenInPie" attribute following the same structure as its meal equivalent.
- Meat hook display fixed; cleaned up
- Cauldron/Saucepan dupe bug fix; Updated our tryPutLiquid to match current vanilla implementation
- Pie desync quashed?
- Mixing meal related issues fixed: 
-- No more premature rotting or failing to transfer expandedSats properly?
-- Meals add in the correct base + expandedSats and properly scale the expandedSats of ExpandedLiquids based on the amount used to make a serving

~1.19_v1.1.4~
- "A Culinary Artillery: Primer" handbook title changed to "A Culinary Artillery: Cooking 100 - Your Tools"
- Expanded Food items work properly with trader quests (thanks to Pursec)
- BlockBottle crashing fixed again (thanks to Pursec)
- XSkills compatibility updated or something? (thanks to Xandu & Pursec)
- Trader dialogue expanded (for now; some more will appear when Expanded Foods is installed)
- Wildcraft Trees re-integrated (bottle/meat racks & rolling pin work with new wood)

~1.19_v1.1.3~
- Hotfix: Cookware trader spawn chance reduced from 1.0 to 0.1

~1.19_v1.1.2~
- Cookware trader minGroupDistance increased from 700 to 2000
- Spawnhouse tools actually removed this time, I guess

~1.19_v1.1.1~
- Cookware trader spawn chance reduced from 10.0 to 1.0
- ALL THE TRADER'S FANCY TOOLS AND CYLINDERS REMOVED BECAUSE THERE'S NO WAY TO PROTECT THEM (TYRON PLZ FUCKING FIX WAT DA HELL)
- 2 secret bottles of Soulstorm Brew added to spawnhouse, for good luck

~1.19_v1.1.0~
- Cookware trader actually spawns in-game
- French translation actually included this time (sorry about that)
- based bugfixes from Pursec:
-- Hopeful fix for liquid outputs to properly go into cauldron/saucepan
-- Bottles can emit light when held
-- Fixed dedicated server/subsequent rejoin patching issues and saucepan display issues
-- Cracking eggs doesn't cause crashes anymore
-- Fix for Item ID outside of range crash


~1.19_v1.0.16~
- Polish translation updated (thanks to Sako47)
- Russian translation updated (thanks to vulpeep)
- French translation updated (thanks to PierreGac)
- Japanese translation updated (thanks to macoto_hino)
- Numerous fixes tanks to Pursec:
-- Updated to 1.19
-- Meat hook visuals fixed
-- Expanded liquids work properly in Expanded Foods
-- Fixed boiling display issue
-- Added foodtag "eggshell" to egg shells so they are eaten in the trough
-- Bottle no longer vanishes when right-clicking on water 
-- Eggs can be cracked again
- Powered mixing bowl seals rooms (thanks to SalieriC for idea)
- Mini-cauldrons made bigger when on meat hooks
- Eggshells attract raccoons
- Egg shell and egg yolk items updated to 1.19 visuals
- Wild turkey egg yolk item & egg white/yolk/liquid added
- Holding animations adjusted for new first-person view



~1.18_v1.0.15~
- Visual bugs in oven/shelves/meat racks fixed (thanks to Dmitry221060!)
- Fix meals in bowls not providing all extra nutrients from complex ingredients (thanks to islasa1)
- Transpiler message removed (thanks to DoctorVanGogh)

~1.18_v1.0.14~
- The server-client recipe refactor from the previous release, but this is for net7 releases.

~1.18_v1.0.13~
- A quick net4 release along with a server-client recipe refactor (thanks to Dimitry221060!)

~1.18_v1.0.12~ pre 2
- Wildcraft trees compatibility added
- Eggshells drop properly when breaking laid eggs
- Cookware trader added - (needs spawn rework?) - (move some dialogue into Expanded Foods)
- Chef hat added (thanks to Ruddi (LORD MIXELS) & available at kitchenware/clothing traders)
- Meat hook rotation fixed (thanks to Vinter Nacht)
- Mini cauldron meathook transform edited
- Meat cleavers can be hung from meat racks
- DisplayFix fixed (thanks to Radfast!)
- Expanded pies fixed (thanks Radfast!)
- Ukranian translation added (thanks to _epic_fish_!)

~1.17_v1.0.12~ pre
- Eggs give yolks properly when cracked in buckets or BlockEntityGroundStorage items (thanks to MAGGen-hub) - DONE!!!
- You can now Shift+Left Click saucepans and cauldrons into the firepit (thanks to DoctorVanGogh) - DONE!!! 
- Bottle racks now display liquid info for clay bottles (thanks to DoctorVanGogh) - DONE!!!
- Shelves display info for ALL liquid containers, not just bottles (thanks to DoctorVanGogh) - DONE!!!

~1.17_v1.0.11~
- Using multiple bottles/buckets on the saucepan/cauldron uses correct liquid values
- Bottles display extra nutrients & ExpandedLiquid item description properly (thanks to SpearAndFang)
- Eggs give shells properly when cracked in buckets
- Egg cracking sped up
- Trader filename updated; items should be buyable/sellable again
- Glass bottle & marble mixing bowl prices doubled
- Mini mixing bowl casts no shadow
- Spanish translation added (thanks to Ziru)
- pt-br translation added (I think this is Portuguese?) (thanks to Azuli_Yanazake)
- XSkills compatibility tweaked

~1.17_v1.0.10~
- Japanese translation updated (thanks to macoto_hino)
- Mini mixing bowl has gravity
- Cauldron mold updated

~1.17_v1.0.9~
- Drinking from bottles gives consistent nutrition/HP
- Bottles no longer have duplicate liquid info
- Boiled/pickled eggs cannot be cracked (requires update in EF 1.6.4)
- Spile can pour into saucepan & cauldrons, not just buckets
- Spile ground transform fixed
- Spile clay mold created
- Eggs no longer crash when cracking into a bucket
- Handbook guide mentions what buttons crack eggs

~1.17_v1.0.8~
- Corrected bug with simmering recipes
- Cauldron & saucepan fit on meat hooks again
- Logs look correct in oven
- Large meat hook claymaking recipe updated

~1.17_v1.0.6~
- Meat hook dry rate cut by 1/20th
- Saucepans and mini-cauldrons can be hung from the meat rack or placed on shelves
- Rolling pin & spiles are ground storable
- Saucepan claymaking recipe updated
- Fixed egg cracking issue
- Japanese translation updated (thanks to macoto_hino)

~1.17_v1.0.5~
- Big hook mold outputs 8 hooks instead of 5, as intended
- Blocks remap from Expanded Foods to ACA
- Some text issues fixed

~1.17_v1.0.4~
- Handbook guide added

~1.17_v1.0.3~
- Reorganization of assets.

~1.17_v1.0.2~
- Recipe duplication fixed

~1.17_v1.0.1~
- General bugfixing

~1.17_v1.0.0~
- Updated to 1.17
- Added new shape files for saucepan and cauldron
- Included egg breaking behavior
	- Included compatibility with More Animal eggs

~1.16_v1.0.1~
- Corrected bake modifer application

~1.16_v1.0.0~
- Created ACunlinaryArtillery from Expanded Foods by Separating Tools, Processes, and Recipe Registration
- Updated lang file to include new storyevent messages.


